IEEE Robotics and Automation Society Boston Chapter Tuesday, March 12, 2002 Informal Discussion: 6:00 PM Program: 6:30 PM "It's a game, it's a toy, it's a robotics platform! No, it's MindRover!" Kent Quirk CTO and Game Architect CogniToy ABSTRACT MindRover, a computer game by Acton-based CogniToy, is known as "the Intelligent Robot Simulator." But customers call it a game. This is a new genre in computer games that encompasses the depth of play found in strategy games with a new concept in player control. The player gets to program the intelligence of robotic vehicles. The game has been received with rave reviews from an extraordinarily broad audience: AdrenalineVault, a hardcore gaming web site, gave it five out of five stars and said "only once in a blue moon does a game sweep through the industry by surprise to take top honors...". And despite the appeal to hardcore gamers, MindRover also received the 2001 gold medal from the Parents' Choice awards for games in the 12 & up category. Why all the excitement? Because MindRover is more than just a game; the game is just one facade that has been wrapped around a powerful, general-purpose robot programming system. Since its release, MindRover has also been used to support four different commercial and hobbyist robots, including the Lego Mindstorms RCX. Players can construct a virtual robot on the computer screen, program it, and simulate its operation until it works properly. Then they can download the code into a real Mindstorms robot and let it go. Kent Quirk, CTO of CogniToy and the lead designer of MindRover, will demonstrate MindRover, show it working with real robotic toys, and speak about the MindRover robotics architecture and why it's so powerful. BIOGRAPHY Kent Quirk is the CTO, Game Architect, and one of the founders of CogniToy, based in Acton, MA. A 1982 graduate of Dartmouth College, in the intervening years he has designed and implemented software and hardware systems at all levels, from low-level hardware design, embedded system programming, and device drivers up to systems programming, databases, educational software, and user interface design. His client history includes Intel, Lotus, Hasbro, Nixdorf, GTE, and others. He has written many technical articles and one book. MEETING INFORMATION The IEEE Robotics and Automation Society will meet on Tuesday, March 12, 2002, at Wellesley High School at 6:00 PM for informal discussions and for the formal presentation between 6:30 and 7:30 PM. The group will have a no-host dinner afterwards at Bertucci's, where more conversations can take place with the guest speaker. The meetings are open to the general public, and all are welcome at the dinner afterwards. For more information contact Mike Brenner at 781-271-3806 or the Chapter email address: info@robotics-boston.org (hotlink: mailto:info@robotics-boston.org). DIRECTIONS From Route 128, take either Route 9 or Route 16 west. From the junction of Routes 9 and 16, follow Route 16 (Washington Street) west past the Wellesley Hills commuter rail station (within walking distance of the school), then turn left onto Rice Street. Wellesley High School is on the left. Parking is available in a lot just beyond the school. For a web map showing the location of Wellesley High School, go to the Yahoo map site at http://maps.yahoo.com/ and enter the following information in the indicated locations: Address: 50 Rice St City, State or ZIP: Wellesley, MA The star marker is misplaced slightly to the south. Imagine it about 1 cm toward the top of the map at Rice St. For more information about our Section and Chapter, visit our web site at our registered domain URL http://www.robotics-boston.org/